Giveaway Skills
Giveaway Skills are ten free AI skills that help you plan, run and draw a giveaway from Claude Code, OpenAI Codex, Cursor or any assistant that reads Agent Skills.
Giveaway Skills is a free, open-source set of ten skills for AI assistants, built by Gleam from data on real campaigns. Install them once, then ask your assistant things like How long should my giveaway run? in plain English. They work alongside Gleam, and the advice fits any giveaway platform.
Claude Code, as a plugin:
/plugin marketplace add Crowd9/giveaway-skills
/plugin install giveaway-skills
OpenAI Codex, Cursor and anything else that reads .agents/skills:
npx skills add Crowd9/giveaway-skills
You can also copy a skill folder from GitHub into .claude/skills/ for Claude Code or .agents/skills/ for Codex.
Run them in order for a whole campaign, or call one when you're stuck.
| Skill | Ask it | You get |
|---|---|---|
| Idea Generator | Giveaway ideas for our 10k milestone | Three concepts and the one to run |
| Prize Picker | Is a PS5 a good prize for us? | A prize that attracts buyers, two alternatives and a budget |
| Entry Method Planner | How should people enter? | A weighted list of entry methods that builds the asset you want |
| Timing and Duration | How long should it run? | A run length, a start date and a dated timeline |
| Winner Structure | One winner or ten? | Winner count, tiers, redraw rules and a terms draft for your country |
| Promotion Plan | How do I promote it with no ad budget? | A schedule with the posts and emails written |
| Random Draw | Pick 3 winners from this CSV | Winners from a public randomness beacon, with an audit record |
| Winner Communications | The winner hasn't replied | Every message after the draw |
| Results Review | How did our giveaway do? | How your campaign compares with others its size, and three changes for next time |
| Gleam Campaign Setup | Walk me through the settings in Gleam | A checklist in tab order with the doc for every setting |
The last skill turns your plan into Gleam settings in the order of the editor tabs, with a link to the doc for every setting. It's the quickest way to go from a plan to a campaign that's ready to launch.
The skills and their data are on GitHub. The README explains where every benchmark comes from.